About


My name is Samborlang Pyrtuh. After I completed my degree in BCA, I started my journey as a 3d artist. I really enjoy modeling and texturing as well as lighting. Im really interesting in modeling Architecture, Mechs,Robots,Military and gaming concept etc. Besides 3D Art I also love drawing, sketching, Storyboarding I also use to design logo ang Web design for fun.


In 2012 I join Animation and completed my course in 2D and 3D Animation.

As an Artist I Like to see things in a three dimentional way. I have so many imagination in a little world of mine. When I joined Animation it helps me brings my imagination to life.I am passionate in learning new things.Im really inspired by the words that says "Love what You do".



"Creativity Comes from You, How great Thou Art O LORD".

Wednesday, 10 September 2014

3D Character
This Character was design by using Sculptris first I sculpted it and then paint it with in sculptris.




Sculptris

Hard surface modeling

Sunday, 7 September 2014

SuperRobot Mech Sm1

Super Robot Mech SM1 : This artwork was design in Maya from my concept base on Manga SuperRobot which is use to describe a Giant Robot.It has fantastic super-powered weapons and extreme resistance to damage.
                 
                    This design was modeled in Maya, unwrap in Blender  and Texture in Photoshop. First I design the model in Maya and then unwrap it in Blender then texture it in Photoshop and finally add some lighting to it and render it along with occlusion.






Tuesday, 4 February 2014

3D Humvee Military Hummer: The War machine 3D Art work

Hi,
I designed this vehicle by using a 3D modeling software from my own concept based on AFV (armoured fighting vehicle) which is used for military purpose. I called it 'The War Machine'.
The vehicle was design with thick armour plate and equiped with two gatling guns from both side of the hood and a giant gatling gun which was mounted on the turret which can rotate 360 degree. It also has six missile launchersfour on top of the hood and two on the roof.
This model was designed in Maya and texture in Photoshop.First I design the model in Maya and bring it to photoshop for giving texture. After texturing I add some detail by using a normal map and finally I added lighting and render it

along with occlusion in Maya.